{$CLEO .cm}
wait 0

:cleanup
end_thread

:BACK_MENU
0ADF: add_dynamic_GXT_entry "setmap" text "~w~Game Setup"      //Multiplayer
0ADF: add_dynamic_GXT_entry "helpap2" text "Nevagate ~u~/~d~ for the options."
0ADF: add_dynamic_GXT_entry "set01" text "Set Kills"
0ADF: add_dynamic_GXT_entry "set02" text "Set Time Limit"
0ADF: add_dynamic_GXT_entry "set03" text "Set Hazards"
0ADF: add_dynamic_GXT_entry "set04" text "Set Peds"
0ADF: add_dynamic_GXT_entry "set05" text "Set Traffic"
0ADF: add_dynamic_GXT_entry "set06" text "Enable Bots"
0ADF: add_dynamic_GXT_entry "set07" text "Set Music"
0ADF: add_dynamic_GXT_entry "set08" text "Spawn Your Enemy That Chase You!"
0ADF: add_dynamic_GXT_entry "set09" text "Spawn Strippers (Broken)"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "STOP MUSIC"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'setmap' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 510@ column  0 header 'helpap2' data 'set01' 'set02' 'set03' 'set04' 'set05' 'set06' 'set07' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy'
090E: set_panel 510@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
08D9: set_panel 510@ row 3 enable 0
08D9: set_panel 510@ row 2 enable 0

:set_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @set_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @set_Menu_2
jump @set_Menu_21//--jump to menue exit

:set_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @set_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @set_Menu_3      
//0A94: start_custom_mission "setd_mode\zombie_horde_only" 
////


//01B4: set_player $PLAYER_CHAR can_move 1
//03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 700
jump @KILLS_Menu

:set_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @set_Menu_4
//0A94: start_custom_mission "saints_row_missions\canonized" 
////create_custom_thread "spawn_stuff\huntley_duel_gun.cs"

wait 300

:set_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @set_Menu_5
////create_custom_thread "spawn_stuff\huntley_duel_gun2.cs"

wait 300
:set_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @set_Menu_6
////create_custom_thread "spawn_stuff\army_sr3.cs"
wait 500

:set_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @set_Menu_7
////create_custom_thread "spawn_stuff\set\set1.cs"
////create_custom_thread "spawn_stuff\set\set2.cs"
////create_custom_thread "spawn_stuff\set\set3.cs"
////create_custom_thread "spawn_stuff\set\set4.cs"
//// show_text_highpriority "~g~Press F5 + ] to despawn them." time 3000

//0A94: start_custom_mission "setd_mode\zombie_horde" 
wait 300

:set_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @set_Menu_8
////create_custom_thread "spawn_stuff\set\heck1.cs"
////create_custom_thread "spawn_stuff\set\heck2.cs"
wait 300
//// show_text_highpriority "~g~Press F5 + [ to despawn them." time 3000
jump @set_Menu_21

:set_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @set_Menu_9
                                                    
////create_custom_thread "spawn_stuff\ai_attack_p1.cs"
wait 300

:set_Menu_9
if
0039:   512@ ==  7  // integer values
jf @set_Menu_10
////create_custom_thread "spawn_stuff\ai_attack_p1_custom.cs"
wait 300

:set_Menu_10
if
0039:   512@ ==  8  // integer values
jf @set_Menu_11
////create_custom_thread "spawn_stuff\set\broken1.cs"
////create_custom_thread "spawn_stuff\set\broken2.cs"
////create_custom_thread "spawn_stuff\set\broken3.cs"

wait 300

:set_Menu_11
if
0039:   512@ ==  9  // integer values
jf @set_Menu_12       
//// -= 1
//



:set_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @set_Menu_13
//// += 1
//

wait 100


:set_Menu_13
if
//
0039:   512@ ==  11  // integer values
jf @set_Menu_1          //release

wait 300
jump @set_Menu_3

:set_Menu_21

01B4: set_player $PLAYER_CHAR can_move 1
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 800
jump @cleanup
end_thread





:kills_MENU
0ADF: add_dynamic_GXT_entry "setmap" text "~w~Kills"      //Multiplayer
0ADF: add_dynamic_GXT_entry "helpap2" text "Set number of kills."
0ADF: add_dynamic_GXT_entry "set01" text "5 Kills"
0ADF: add_dynamic_GXT_entry "set02" text "10 Kills"
0ADF: add_dynamic_GXT_entry "set03" text "20 Kills"
0ADF: add_dynamic_GXT_entry "set04" text "30 Kills"
0ADF: add_dynamic_GXT_entry "set05" text "50 Kills"
0ADF: add_dynamic_GXT_entry "set06" text "100 Kills"
0ADF: add_dynamic_GXT_entry "set07" text "Set Music"
0ADF: add_dynamic_GXT_entry "set08" text "Spawn Your Enemy That Chase You!"
0ADF: add_dynamic_GXT_entry "set09" text "Spawn Strippers (Broken)"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "STOP MUSIC"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



//0512: show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'setmap' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: kills_panel 510@ column  0 header 'helpap2' data 'set01' 'set02' 'set03' 'set04' 'set05' 'set06' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy'
090E: kills_panel 510@ active_row  0
01B4: kills_player $PLAYER_CHAR can_move 0
03BF: kills_player $PLAYER_CHAR ignored_by_everyone 1
08D9: kills_panel 510@ row 3 enable 0
08D9: kills_panel 510@ row 2 enable 0

:kills_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @kills_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @kills_Menu_2
jump @kills_Menu_21//--jump to menue exit

:kills_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @kills_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @kills_Menu_3      
_KILL_LIMIT

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @kills_Menu_4
//0A94: start_custom_mission "saints_row_missions\canonized" 
////create_custom_thread "spawn_stuff\huntley_duel_gun.cs"
_KILL_LIMIT = 
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:kills_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @kills_Menu_5
////create_custom_thread "spawn_stuff\huntley_duel_gun2.cs"
_KILL_LIMIT = 
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:kills_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @kills_Menu_6
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @kills_Menu_7
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @kills_Menu_8
////create_custom_thread "spawn_stuff\set\heck1.cs"
////create_custom_thread "spawn_stuff\set\heck2.cs"
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @kills_Menu_9
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_9
if
0039:   512@ ==  7  // integer values
jf @kills_Menu_10
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_10
if
0039:   512@ ==  8  // integer values
jf @kills_Menu_11
////create_custom_thread "spawn_stuff\set\broken1.cs"
////create_custom_thread "spawn_stuff\set\broken2.cs"
////create_custom_thread "spawn_stuff\set\broken3.cs"
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU
:kills_Menu_11
if
0039:   512@ ==  9  // integer values
jf @kills_Menu_12       
//// -= 1
//
08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU


:kills_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @kills_Menu_13

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_13
if 
//
0039:   512@ ==  11  // integer values
jf @kills_Menu_1          //release

08DA: remove_panel 510@
03E6: remove_text_box
wait 600
jump @BACK_MENU

:kills_Menu_21

//01B4: kills_player $PLAYER_CHAR can_move 1
//03BF: kills_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
wait 800
jump @BACK_MENU
